Real-time Streaming
Live without the lag.
Ultra-low-latency encoding for workloads where timing matters: live broadcast, sports coverage, cloud gaming, and teleoperation.
2026 · REV. 1
Real-time Streaming at a glance
Sub-frame latency
The encoding stage holds delay shorter than frame time.
Multi-protocol ingest
SDI, RTSP, SRT, and RTMP are accepted and normalized together.
Automatic ABR ladder
Multiple bitrate renditions encode from a single source in one pass.
Edge delivery
Delivery paths extend through CDN and 5G MEC.
Production-scale performance
Latency measured by stage, from ingest through segment delivery.
Key specifications
Technical specifications
Ingest, output, and operational specifications.
- Baseband
- 3G / 12G-SDI
- IP streams
- SRT · RTSP · RTMP · ST 2110
- Max input resolution
- 4K 60p (per card)
- Color space
- BT.709 · BT.2020
- Codecs
- H.264 · HEVC · AV1
- Packaging
- HLS · LL-HLS · DASH · CMAF
- ABR renditions
- Up to 6
- Encryption
- AES-128 · SAMPLE-AES
- Redundancy
- Card and node-level failover
- Monitoring
- Per-channel metrics and alerts
- Control
- REST · gRPC API
- Logging
- Structured logs and audit logs
Frequently asked questions
Anything not covered here, we answer in a technical meeting.
What is the glass-to-glass latency?
The encoding stage is sub-frame (< 8ms), but the latency a viewer experiences is dominated by the transport protocol. Roughly 180ms over SRT, about 2 seconds with LL-HLS, and about 6 seconds with standard HLS. Network conditions and segment length settings shift these numbers.
Does it integrate with existing SDI equipment?
It accepts 3G and 12G-SDI input and also supports ST 2110 IP workflows. The common arrangement places encoding nodes behind your existing switchers and routers.
What happens if something fails mid-broadcast?
Per-channel health checks detect the problem and channels move to a standby card or node. In redundant configurations the design minimizes frame loss during the transition.
Can we define the ABR ladder ourselves?
Yes. Resolution, bitrate, and frame rate combinations are defined as profiles and applied to channels. We also help design ladders around your content characteristics.
Your video infrastructure,
one level up.
Start with a single card and scale as needed. We design the demo, the rollout, and the technical review with you.